
ac.skill('圣剑审判'){
    temp = '攻击触发',
    model1 = [[Garen_R.mdl]],
    on_run = function(self,hero,target)
        local point = target:get_point()
        local damage = self:dmg_get()
        local area = 200
        point:effect{
            model = self.model1,
            size = 0.75,
            time = 0.5,
        }
        if hero:get('生命加成')>30 then
            area = 400
            for a=1,4 do
                local point = point - {a*90,200}
                point:effect{
                    model = self.model1,
                    size = 0.5,
                    time = 0.5,
                }
            end
        end
        hero:aoe_damage(point,area,damage,self)
    end
}